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centiped.c
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C/C++ Source or Header
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2000-04-04
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24KB
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578 lines
/***************************************************************************
Main clock: XTAL = 12.096 MHz
6502 Clock: XTAL/8 = 1.512 MHz (0.756 when accessing playfield RAM)
Horizontal video frequency: HSYNC = XTAL/256/3 = 15.75 kHz
Video frequency: VSYNC = HSYNC/263 ?? = 59.88593 Hz (not sure, could be /262)
VBlank duration: 1/VSYNC * (23/263) = 1460 us
Centipede Memory map and Dip Switches
-------------------------------------
Memory map for Centipede directly from the Atari schematics (1981).
Address R/W D7 D6 D5 D4 D3 D2 D1 D0 Function
--------------------------------------------------------------------------------------
0000-03FF D D D D D D D D RAM
--------------------------------------------------------------------------------------
0400-07BF D D D D D D D D Playfield RAM
07C0-07CF D D D D D D D D Motion Object Picture
07D0-07DF D D D D D D D D Motion Object Vert.
07E0-07EF D D D D D D D D Motion Object Horiz.
07F0-07FF D D D D D D Motion Object Color
--------------------------------------------------------------------------------------
0800 R D D D D D D D D Option Switch 1 (0 = On)
0801 R D D D D D D D D Option Switch 2 (0 = On)
--------------------------------------------------------------------------------------
0C00 R D D D D D Horizontal Mini-Track Ball tm Inputs
R D VBLANK (1 = VBlank)
R D Self-Test (0 = On)
R D Cocktail Cabinet (1 = Cocktail)
0C01 R D D D R,C,L Coin Switches (0 = On)
R D SLAM (0 = On)
R D Player 2 Fire Switch (0 = On)
R D Player 1 Fire Switch (0 = On)
R D Player 2 Start Switch (0 = On)
R D Player 1 Start Switch (0 = On)
0C02 R D D D D D Vertical Mini-Track Ball tm Inputs
0C03 R D D D D Player 1 Joystick (R,L,Down,Up)
R D D D D Player 2 Joystick (0 = On)
--------------------------------------------------------------------------------------
1000-100F R/W D D D D D D D D Custom Audio Chip
1404 W D D D D Playfield Color RAM
140C W D D D D Motion Object Color RAM
--------------------------------------------------------------------------------------
1600 W D D D D D D D D EA ROM Address & Data Latch
1680 W D D D D EA ROM Control Latch
1700 R D D D D D D D D EA ROM Read Data
--------------------------------------------------------------------------------------
1800 W IRQ Acknowledge
--------------------------------------------------------------------------------------
1C00 W D Left Coin Counter (1 = On)
1C01 W D Center Coin Counter (1 = On)
1C02 W D Right Coin Counter (1 = On)
1C03 W D Player 1 Start LED (0 = On)
1C04 W D Player 2 Start LED (0 = On)
1C07 W D Track Ball Flip Control (0 = Player 1)
--------------------------------------------------------------------------------------
2000 W WATCHDOG
2400 W Clear Mini-Track Ball Counters
--------------------------------------------------------------------------------------
2000-3FFF R Program ROM
--------------------------------------------------------------------------------------
-EA ROM is an Erasable Reprogrammable rom to save the top 3 high scores
and other stuff.
Dip switches at N9 on the PCB
8 7 6 5 4 3 2 1 Option
-------------------------------------------------------------------------------------
On On English $
On Off German
Off On French
Off Off Spanish
-------------------------------------------------------------------------------------
On On 2 lives per game
On Off 3 lives per game $
Off On 4 lives per game
Off Off 5 lives per game
-------------------------------------------------------------------------------------
Bonus life granted at every:
On On 10,000 points
On Off 12.000 points $
Off On 15,000 points
Off Off 20,000 points
-------------------------------------------------------------------------------------
On Hard game difficulty
Off Easy game difficulty $
-------------------------------------------------------------------------------------
On 1-credit minimum $
Off 2-credit minimum
-------------------------------------------------------------------------------------
$ = Manufacturer's suggested settings
Dip switches at N8 on the PCB
8 7 6 5 4 3 2 1 Option
-------------------------------------------------------------------------------------
On On Free play
On Off 1 coin for 2 credits
Off On 1 coin for 1 credit $
Off Off 2 coins for 1 credit
-------------------------------------------------------------------------------------
On On Right coin mech X 1 $
On Off Right coin mech X 4
Off On Right coin mech X 5
Off Off Right coin mech X 6
-------------------------------------------------------------------------------------
On Left coin mech X 1 $
Off Left coin mech X 2
-------------------------------------------------------------------------------------
On On On No bonus coins $
On On Off For every 2 coins inserted, game logic
adds 1 more coin
On Off On For every 4 coins inserted, game logic
adds 1 more coin
On Off Off For every 4 coins inserted, game logic
adds 2 more coin
Off On On For every 5 coins inserted, game logic
adds 1 more coin
Off On Off For every 3 coins inserted, game logic
adds 1 more coin
-------------------------------------------------------------------------------------
$ = Manufacturer's suggested settings
Changes:
30 Apr 98 LBO
* Fixed test mode
* Changed high score to use earom routines
* Added support for alternate rom set
Known issues:
* Are coins supposed to take over a second to register?
* Need to confirm CPU and Pokey clocks
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "machine/atari_vg.h"
READ_HANDLER( centiped_IN0_r );
READ_HANDLER( centiped_IN2_r ); /* JB 971220 */
WRITE_HANDLER( centiped_paletteram_w );
WRITE_HANDLER( centiped_vh_flipscreen_w );
void centiped_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void centiped_init_machine(void); /* in vidhrdw */
int centiped_interrupt(void); /* in vidhrdw */
static WRITE_HANDLER( centiped_led_w )
{
osd_led_w(offset,~data >> 7);
}
static READ_HANDLER( centipdb_rand_r )
{
return rand() % 0xff;
}
static WRITE_HANDLER( centipdb_AY8910_w )
{
AY8910_control_port_0_w(0, offset);
AY8910_write_port_0_w(0, data);
}
static READ_HANDLER( centipdb_AY8910_r )
{
AY8910_control_port_0_w(0, offset);
return AY8910_read_port_0_r(0);
}
static struct MemoryReadAddress centiped_readmem[] =
{
{ 0x0000, 0x03ff, MRA_RAM },
{ 0x0400, 0x07ff, MRA_RAM },
{ 0x0800, 0x0800, input_port_4_r }, /* DSW1 */
{ 0x0801, 0x0801, input_port_5_r }, /* DSW2 */
{ 0x0c00, 0x0c00, centiped_IN0_r }, /* IN0 */
{ 0x0c01, 0x0c01, input_port_1_r }, /* IN1 */
{ 0x0c02, 0x0c02, centiped_IN2_r }, /* IN2 */ /* JB 971220 */
{ 0x0c03, 0x0c03, input_port_3_r }, /* IN3 */
{ 0x1000, 0x100f, pokey1_r },
{ 0x1700, 0x173f, atari_vg_earom_r },
{ 0x2000, 0x3fff, MRA_ROM },
{ 0xf800, 0xffff, MRA_ROM }, /* for the reset / interrupt vectors */
{ -1 } /* end of table */
};
/* Same as the regular one, except it uses an AY8910 and an external RNG */
static struct MemoryReadAddress centipdb_readmem[] =
{
{ 0x0000, 0x03ff, MRA_RAM },
{ 0x0400, 0x07ff, MRA_RAM },
{ 0x0800, 0x0800, input_port_4_r }, /* DSW1 */
{ 0x0801, 0x0801, input_port_5_r }, /* DSW2 */
{ 0x0c00, 0x0c00, centiped_IN0_r }, /* IN0 */
{ 0x0c01, 0x0c01, input_port_1_r }, /* IN1 */
{ 0x0c02, 0x0c02, centiped_IN2_r }, /* IN2 */ /* JB 971220 */
{ 0x0c03, 0x0c03, input_port_3_r }, /* IN3 */
{ 0x1000, 0x100f, centipdb_AY8910_r },
{ 0x1700, 0x173f, atari_vg_earom_r },
{ 0x1780, 0x1780, centipdb_rand_r },
{ 0x2000, 0x3fff, MRA_ROM },
{ 0xf800, 0xffff, MRA_ROM }, /* for the reset / interrupt vectors */
{ -1 } /* end of table */
};
static struct MemoryReadAddress centipb2_readmem[] =
{
{ 0x0000, 0x03ff, MRA_RAM },
{ 0x0400, 0x07ff, MRA_RAM },
{ 0x0800, 0x0800, input_port_4_r }, /* DSW1 */
{ 0x0801, 0x0801, input_port_5_r }, /* DSW2 */
{ 0x0c00, 0x0c00, centiped_IN0_r }, /* IN0 */
{ 0x0c01, 0x0c01, input_port_1_r }, /* IN1 */
{ 0x0c02, 0x0c02, centiped_IN2_r }, /* IN2 */ /* JB 971220 */
{ 0x0c03, 0x0c03, input_port_3_r }, /* IN3 */
{ 0x1001, 0x1001, AY8910_read_port_0_r },
{ 0x1700, 0x173f, atari_vg_earom_r },
{ 0x2000, 0x3fff, MRA_ROM },
{ 0x6000, 0x67ff, MRA_ROM },
{ 0xf800, 0xffff, MRA_ROM }, /* for the reset / interrupt vectors */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress centiped_writemem[] =
{
{ 0x0000, 0x03ff, MWA_RAM },
{ 0x0400, 0x07bf, videoram_w, &videoram, &videoram_size },
{ 0x07c0, 0x07ff, MWA_RAM, &spriteram },
{ 0x1000, 0x100f, pokey1_w },
{ 0x1400, 0x140f, centiped_paletteram_w, &paletteram },
{ 0x1600, 0x163f, atari_vg_earom_w },
{ 0x1680, 0x1680, atari_vg_earom_ctrl_w },
{ 0x1800, 0x1800, MWA_NOP }, /* IRQ acknowldege */
{ 0x1c00, 0x1c02, coin_counter_w },
{ 0x1c03, 0x1c04, centiped_led_w },
{ 0x1c07, 0x1c07, centiped_vh_flipscreen_w },
{ 0x2000, 0x2000, watchdog_reset_w },
{ 0x2000, 0x3fff, MWA_ROM },
{ -1 } /* end of table */
};
/* Same as the regular one, except it uses an AY8910 */
static struct MemoryWriteAddress centipdb_writemem[] =
{
{ 0x0000, 0x03ff, MWA_RAM },
{ 0x0400, 0x07bf, videoram_w, &videoram, &videoram_size },
{ 0x07c0, 0x07ff, MWA_RAM, &spriteram },
{ 0x1000, 0x100f, centipdb_AY8910_w },
{ 0x1400, 0x140f, centiped_paletteram_w, &paletteram },
{ 0x1600, 0x163f, atari_vg_earom_w },
{ 0x1680, 0x1680, atari_vg_earom_ctrl_w },
{ 0x1800, 0x1800, MWA_NOP }, /* IRQ acknowldege */
{ 0x1c00, 0x1c02, coin_counter_w },
{ 0x1c03, 0x1c04, centiped_led_w },
{ 0x1c07, 0x1c07, centiped_vh_flipscreen_w },
{ 0x2000, 0x2000, watchdog_reset_w },
{ 0x2000, 0x3fff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress centipb2_writemem[] =
{
{ 0x0000, 0x03ff, MWA_RAM },
{ 0x0400, 0x07bf, videoram_w, &videoram, &videoram_size },
{ 0x07c0, 0x07ff, MWA_RAM, &spriteram },
{ 0x1000, 0x1000, AY8910_write_port_0_w },
{ 0x1001, 0x1001, AY8910_control_port_0_w },
{ 0x1400, 0x140f, centiped_paletteram_w, &paletteram },
{ 0x1600, 0x163f, atari_vg_earom_w },
{ 0x1680, 0x1680, atari_vg_earom_ctrl_w },
{ 0x1800, 0x1800, MWA_NOP }, /* IRQ acknowldege */
{ 0x1c00, 0x1c02, coin_counter_w },
{ 0x1c03, 0x1c04, centiped_led_w },
{ 0x1c07, 0x1c07, centiped_vh_flipscreen_w },
{ 0x2000, 0x2000, watchdog_reset_w },
{ 0x2000, 0x3fff, MWA_ROM },
{ 0x6000, 0x67ff, MWA_ROM },
{ -1 } /* end of table */
};
/* The input ports are identical for the real one and the bootleg one, except
that one of the languages is Italian in the bootleg one instead of Spanish */
#define PORTS(GAMENAME, FOURTH_LANGUAGE) \
\
INPUT_PORTS_START( GAMENAME## ) \
PORT_START /* IN0 */ \
/* The lower 4 bits and bit 7 are for trackball x input. */ \
/* They are handled by fake input port 6 and a custom routine. */ \
PORT_BIT ( 0x0f, IP_ACTIVE_HIGH, IPT_UNKNOWN ) \
PORT_DIPNAME(0x10, 0x00, DEF_STR( Cabinet ) ) \
PORT_DIPSETTING ( 0x00, DEF_STR( Upright ) ) \
PORT_DIPSETTING ( 0x10, DEF_STR( Cocktail ) ) \
PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) \
PORT_BIT ( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK ) \
PORT_BIT ( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) \
\
PORT_START /* IN1 */ \
PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_START1 ) \
PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_START2 ) \
PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) \
PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 ) \
PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_TILT ) \
PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) \
PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) \
PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_COIN3 ) \
\
PORT_START /* IN2 */ \
PORT_ANALOGX( 0xff, 0x00, IPT_TRACKBALL_Y, 50, 10, 0, 0, IP_KEY_NONE, IP_KEY_NONE, IP_JOY_NONE, IP_JOY_NONE ) \
/* The lower 4 bits are the input, and bit 7 is the direction. */ \
/* The state of bit 7 does not change if the trackball is not moved.*/ \
\
PORT_START /* IN3 */ \
PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL ) \
PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL ) \
PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL ) \
PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL ) \
PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY ) \
PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY ) \
PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY ) \
PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY ) \
\
PORT_START /* IN4 */ \
PORT_DIPNAME(0x03, 0x00, "Language" ) \
PORT_DIPSETTING ( 0x00, "English" ) \
PORT_DIPSETTING ( 0x01, "German" ) \
PORT_DIPSETTING ( 0x02, "French" ) \
PORT_DIPSETTING ( 0x03, FOURTH_LANGUAGE ) \
PORT_DIPNAME(0x0c, 0x04, DEF_STR( Lives ) ) \
PORT_DIPSETTING ( 0x00, "2" ) \
PORT_DIPSETTING ( 0x04, "3" ) \
PORT_DIPSETTING ( 0x08, "4" ) \
PORT_DIPSETTING ( 0x0c, "5" ) \
PORT_DIPNAME(0x30, 0x10, DEF_STR( Bonus_Life ) ) \
PORT_DIPSETTING ( 0x00, "10000" ) \
PORT_DIPSETTING ( 0x10, "12000" ) \
PORT_DIPSETTING ( 0x20, "15000" ) \
PORT_DIPSETTING ( 0x30, "20000" ) \
PORT_DIPNAME(0x40, 0x40, DEF_STR( Difficulty ) ) \
PORT_DIPSETTING ( 0x40, "Easy" ) \
PORT_DIPSETTING ( 0x00, "Hard" ) \
PORT_DIPNAME(0x80, 0x00, "Credit Minimum" ) \
PORT_DIPSETTING ( 0x00, "1" ) \
PORT_DIPSETTING ( 0x80, "2" ) \
\
PORT_START /* IN5 */ \
PORT_DIPNAME(0x03, 0x02, DEF_STR( Coinage ) ) \
PORT_DIPSETTING ( 0x03, DEF_STR( 2C_1C ) ) \
PORT_DIPSETTING ( 0x02, DEF_STR( 1C_1C ) ) \
PORT_DIPSETTING ( 0x01, DEF_STR( 1C_2C ) ) \
PORT_DIPSETTING ( 0x00, DEF_STR( Free_Play ) ) \
PORT_DIPNAME(0x0c, 0x00, "Right Coin" ) \
PORT_DIPSETTING ( 0x00, "*1" ) \
PORT_DIPSETTING ( 0x04, "*4" ) \
PORT_DIPSETTING ( 0x08, "*5" ) \
PORT_DIPSETTING ( 0x0c, "*6" ) \
PORT_DIPNAME(0x10, 0x00, "Left Coin" ) \
PORT_DIPSETTING ( 0x00, "*1" ) \
PORT_DIPSETTING ( 0x10, "*2" ) \
PORT_DIPNAME(0xe0, 0x00, "Bonus Coins" ) \
PORT_DIPSETTING ( 0x00, "None" ) \
PORT_DIPSETTING ( 0x20, "3 credits/2 coins" ) \
PORT_DIPSETTING ( 0x40, "5 credits/4 coins" ) \
PORT_DIPSETTING ( 0x60, "6 credits/4 coins" ) \
PORT_DIPSETTING ( 0x80, "6 credits/5 coins" ) \
PORT_DIPSETTING ( 0xa0, "4 credits/3 coins" ) \
\
PORT_START /* IN6, fake trackball input port. */ \
PORT_ANALOGX( 0xff, 0x00, IPT_TRACKBALL_X | IPF_REVERSE, 50, 10, 0, 0, IP_KEY_NONE, IP_KEY_NONE, IP_JOY_NONE, IP_JOY_NONE ) \
INPUT_PORTS_END
PORTS(centiped, "Spanish")
PORTS(centipdb, "Italian")
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
2, /* 2 bits per pixel */
{ 256*8*8, 0 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
8,16, /* 16*8 sprites */
128, /* 64 sprites */
2, /* 2 bits per pixel */
{ 128*16*8, 0 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*8 /* every sprite takes 16 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 4, 4 }, /* 4 color codes to support midframe */
/* palette changes in test mode */
{ REGION_GFX1, 0, &spritelayout, 0, 1 },
{ -1 } /* end of array */
};
static struct POKEYinterface pokey_interface =
{
1, /* 1 chip */
12096000/8, /* 1.512 MHz */
{ 100 },
/* The 8 pot handlers */
{ 0 },
{ 0 },
{ 0 },
{ 0 },
{ 0 },
{ 0 },
{ 0 },
{ 0 },
/* The allpot handler */
{ 0 },
};
static struct AY8910interface centipdb_ay8910_interface =
{
1, /* 1 chips */
12096000/8, /* 1.512 MHz */
{ 50 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct AY8910interface centipb2_ay8910_interface =
{
1, /* 1 chips */
12096000/8, /* 1.512 MHz */
{ 50 },
{ centipdb_rand_r },
{ 0 },
{ 0 },
{ 0 }
};
#define DRIVER(GAMENAME, SOUND_TYPE, SOUND_INTERFACE) \
\
static struct MachineDriver machine_driver_##GAMENAME = \
{ \
/* basic machine hardware */ \
{ \
{ \
CPU_M6502, \
12096000/8, /* 1.512 Mhz (slows down to 0.75MHz while accessing playfield RAM) */ \
GAMENAME##_readmem,GAMENAME##_writemem,0,0, \
centiped_interrupt,4 \
} \
}, \
60, 1460, /* frames per second, vblank duration */ \
1, /* single CPU, no need for interleaving */ \
centiped_init_machine, \
\
/* video hardware */ \
32*8, 32*8, { 0*8, 32*8-1, 0*8, 30*8-1 }, \
gfxdecodeinfo, \
4+4*4, 4+4*4, \
0, \
\
VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY|VIDEO_MODIFIES_PALETTE, \
0, \
generic_vh_start, \
generic_vh_stop, \
centiped_vh_screenrefresh, \
\
/* sound hardware */ \
0,0,0,0, \
{ \
{ \
SOUND_TYPE, \
SOUND_INTERFACE, \
} \
}, \
\
atari_vg_earom_handler \
};
DRIVER(centiped, SOUND_POKEY, &pokey_interface)
/* In the bootlegs the Pokey has been replaced by an AY8910 */
DRIVER(centipdb, SOUND_AY8910, ¢ipdb_ay8910_interface)
DRIVER(centipb2, SOUND_AY8910, ¢ipb2_ay8910_interface)
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( centiped )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "centiped.307", 0x2000, 0x0800, 0x5ab0d9de )
ROM_LOAD( "centiped.308", 0x2800, 0x0800, 0x4c07fd3e )
ROM_LOAD( "centiped.309", 0x3000, 0x0800, 0xff69b424 )
ROM_LOAD( "centiped.310", 0x3800, 0x0800, 0x44e40fa4 )
ROM_RELOAD( 0xf800, 0x0800 ) /* for the reset and interrupt vectors */
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "centiped.211", 0x0000, 0x0800, 0x880acfb9 )
ROM_LOAD( "centiped.212", 0x0800, 0x0800, 0xb1397029 )
ROM_END
ROM_START( centipd2 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "centiped.207", 0x2000, 0x0800, 0xb2909e2f )
ROM_LOAD( "centiped.208", 0x2800, 0x0800, 0x110e04ff )
ROM_LOAD( "centiped.209", 0x3000, 0x0800, 0xcc2edb26 )
ROM_LOAD( "centiped.210", 0x3800, 0x0800, 0x93999153 )
ROM_RELOAD( 0xf800, 0x0800 ) /* for the reset and interrupt vectors */
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "centiped.211", 0x0000, 0x0800, 0x880acfb9 )
ROM_LOAD( "centiped.212", 0x0800, 0x0800, 0xb1397029 )
ROM_END
ROM_START( centipdb )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "olympia.c28", 0x2000, 0x0800, 0x8a744e57 )
ROM_LOAD( "olympia.c29", 0x2800, 0x0800, 0xbb897b10 )
ROM_LOAD( "olympia.c30", 0x3000, 0x0800, 0x2297c2ac )
ROM_LOAD( "olympia.c31", 0x3800, 0x0800, 0xcc529d6b )
ROM_RELOAD( 0xf800, 0x0800 ) /* for the reset and interrupt vectors */
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "olympia.c32", 0x0000, 0x0800, 0xd91b9724 )
ROM_LOAD( "olympia.c33", 0x0800, 0x0800, 0x1a6acd02 )
ROM_END
ROM_START( centipb2 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "d1", 0x2000, 0x0800, 0xb17b8e0b )
ROM_LOAD( "e1", 0x2800, 0x0800, 0x7684398e )
ROM_LOAD( "h1", 0x3000, 0x0800, 0x74580fe4 )
ROM_LOAD( "j1", 0x3800, 0x0800, 0x84600161 )
ROM_RELOAD( 0xf800, 0x0800 ) /* for the reset and interrupt vectors */
ROM_LOAD( "k1", 0x6000, 0x0800, 0xf1aa329b )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "centiped.211", 0x0000, 0x0800, 0x880acfb9 )
ROM_LOAD( "centiped.212", 0x0800, 0x0800, 0xb1397029 )
ROM_END
GAME( 1980, centiped, 0, centiped, centiped, 0, ROT270, "Atari", "Centipede (revision 3)" )
GAME( 1980, centipd2, centiped, centiped, centiped, 0, ROT270, "Atari", "Centipede (revision 2)" )
GAME( 1980, centipdb, centiped, centipdb, centipdb, 0, ROT270, "bootleg", "Centipede (bootleg set 1)" )
GAME( 1980, centipb2, centiped, centipb2, centiped, 0, ROT270, "bootleg", "Centipede (bootleg set 2)" )